Download 13th Age: 13 True Ways by Pelgrane Press PDF

By Pelgrane Press

Omens of the Age

As the thirteenth Age unfolds, its mysteries—and dangers—grow extra numerous.

Undreamed-of creatures move slowly up from the underworld, descend from the sky on metal wings, and slip throughout the cracks actually. unusual magic is unfastened on the planet, even if it’s drawn from the Wild, from the nation-states of chaos and loss of life, or from the internal energy of ki.

Patch issues up together with your surly magic weapon, hero. the journey is simply beginning.

13 precise methods expands the thirteenth Age Roleplaying online game in interesting new instructions. inside its 256 pages you’ll locate six new sessions, the lore of devils, the keys to Horizon, the good Gold Worm’s mystery murderer, and lots more and plenty more.

For Players:
• The chaos mage who embraces randomness, and the monk who embodies discipline
• The druid who masters the weather , and the necromancer who instructions the undead
• The commander who orders your ranks, and the occultist who orders reality
• Multiclassing instruments that will help you create the nature you such a lot are looking to play
• Treasure to loot, and artifacts that would simply loot you

For GMs:
• All-new info and experience seeds for Axis, the court docket of Stars, Drakkenhall, Horizon, and Santa Cora
• extra how one can use the icons, together with variation icons and courting effects tied to a location
• Lists of thirteen: lethal dungeons, flying geographical regions, must-visit hotels, and more
• New monsters to problem your avid gamers, together with devils, steel dragons, werebeasts, and soul flensers
• 4 targeted new NPCs with a number of crusade options

13 precise methods: New heroes. New legends. Your international.

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Additional resources for 13th Age: 13 True Ways

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You’ll Die When I Tell You to Die! Interrupt action  Cost: Your remaining command points Target: One nearby ally about to roll a death save (on the ally’s turn) Effect: The target gains a +2 bonus to the death save for each command point spent on this command. Epic Feat: If the target succeeds on its death save, it can take its turn normally as if it rolled a natural 20. 9th Level Tactics Force a Conclusion Free action  Recharge 16+ after battle Effect: If the escalation die is 2+, roll the escalation die and use the new result.

Commander Armor and AC Type Base AC Attack Penalty None 10 — Light 12 — Heavy 14 –2 Shield +1 — Commander Melee Weapons One-Handed Two-Handed Small 1d4 dagger 1d6 club Light or Simple 1d6 mace, shortsword 1d8 spear Heavy or Martial (–2 attack) 1d8 longsword, (–2 attack) 1d10 greatsword warhammer Basic Attacks Commander Ranged Weapons Melee attack Thrown Crossbow Bow Small 1d4 dagger, star 1d4 hand crossbow — Light or Simple 1d6 javelin 1d6 light crossbow 1d6 shortbow At-Will Target: One enemy Attack: Strength + Level vs.

You can also switch it for a different maneuver each time you level up. Adventurer Feat: You gain the adventurer feat for the maneuver you chose, if any. Champion Feat: Choose a second fighter maneuver of your level or lower to use. Epic Feat: You gain the adventurer and champion tier feats, if any, for both your fighter maneuvers. ), you can spend additional command points before the roll up to the escalation die value, or 1 point if the escalation die is still 0. That ally gains a +2 bonus to the roll for each point you spend this way.

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